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Tyranid Army 2000 points
This is a medium sized Tyranid
army. A single 1st edition Hive Tyrant leads the force. A single Canifex armed
with 4 tallons backs him up. There is a good number of troop choices in this
force. There are also 3 Zonthropes, 3 Biovours, 2 Lictors, a single Ravener and
a Red Terror.
Tyranid Army 4000
points
A second
Winged Hive Tyrant has now been added, along with two Brood lords, a Mawlock,
An old out of production MK1 Zonthrope, An old out of production MK1 Lictor to act as a Deathleaper,
2 more Raveners, a unit of Gargoyles, some more geanstealers, A Venthrope and 2 Hive
guard.
HQ
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Winged Hive Tyrant
Since the Tyranids were conceived the Hive Tryrant has been the main HQ choice. In older codex's Tyranid Warriors could act as a HQ but there was little reason not to take a Hive Tyrant. In the latest codex the cost of the Hive Tyrant and lack of an invulnerable save has seen it disappear from smaller games. A Tyranid Prime can be a much more effective choice in a 1000 point battle. As a result the Hive Tyrant has been reserved for larger games. Hive Tyrants are most effective at short range or in close combat and the Heavy Venom Canon this one is armed with is really a bit of a wast of points. As soon as the Hive Tyrant is within 12 inches it can use it's AP3 psychic power assuming there are no enemy psychers near by. The wings enable the Hive Tyrant to get to it's lethal range within 2 turns. The wings on this Hive Tyrant came from a toy dragon. |
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Swarm Lord
This
SwarmLord conversion is in the process of being finished. The
finecast legs have been extended by being stretched whilst warm. The
legs have also been repositioned further down the torso. The top of
the lower torso section has been built up to increased the overall
height of the model. The outer sections of the upper torso have been
widened with green stuff and the head has been extended from the
body with green stuff. A second horn has been added to the head from
a Tyranid sprue. Two of the Bone Sabres have been made from old
scything talons and green stuff while the 3rd has been made using
the lash whip arm and some plastic card. A seconded tail has been
made from green stuff and plastic components. To finished the model
the tail section will be thickened with green
stuff. |
Hive
Tyrant
The original Hive Tyrant
is very similar to the current version other than being a bit smaller. The
model came with two head designs and a choice of Venom Canon or Bard
Straggler. This one has been mounted on a slate base to make it taller
that the Tyranid warriors. The model is also a good base for a Tyranid
Prime conversion. A swapping the head and arms with normal Tyranid Warrior
parts is very effective.
Tyrant Gaurd
This is the early
Tyrant Gaurd Model from the 3rd edition Tyranid release. This Tyranid
Gaurd is equiped with a lash wip, reding claw and sheild. The model also
works well as an improvised Tyranid Prime.
Elite
Spack Hulk (Ymgarl)
Geanstealers
This geanstealer
brood is from the 2010 Limited Edition Space Hulk box set. The stealers
have been highlighted using a mix of Necron Abyss and Warlock Purple. The
back has been basecoated in Chaos Balck and varnished. I use these as
ymgarl stealers in my tyranid army.
Hive
Guard
One of these Hivegaurd is made of metal and one is Finecast;
I'll let you guess which is which. One Hive Guard has had it's legs front leg moved to
the side and one of the rear legs moved into a raised postilion, to
indicate the model is breaking into a sprint.
Lictors
Shown in this
photo are all 3 of the mass produces Lictor models. Mk1 Lictor on the
right, Mk2 Lictor on the left rear and the current Mk3 Lictor in the
foreground. In addition to this Citadel have made a Deathleaper and
Limited edition Lictor which are similar in style to the Mk3 model. The
Mk3 lictor here has been painted to suggest it is hiding in palm trees,
with only part of the head visible. This is quite effective on the battle
field, the only problem is both you and your opponent can forget it's
there.
Venthrope
The Venthope can be a great
unit if used in combination with the right Tyranids. The 5+ save to
everything within six inches is obvouley great if there is no better cover
around. The difficult terrain test it forces enemy unit within the cloud
can mean this difference between life and death for the units around it.
The model was just painted with light shades of solid colour and washes
over a white on grey spray undercoat. There is something missing on this
model can you work out what? First to report it on our Facebook group will
get there name mentioned here:) What more could you want?
Troops
Tyranid Warriors
Equiped with
DeathSpiters, Scything
Tallons and a Barbed Strangger. This squad is equiped for
laying down fire with their Stength 5 Assault 3 Deathspiters and Large
Blast Barbed Stranggler.
Rogue Trader
Tyranid Warriors
Equipped with DeathSpiters, Rending Claws and a Venom
Cannon. This squad is equipped for less densely
packed armies with tougher armour. Laying down fire with their Strength
5 Assault 3 Deathspiters and Strength 7 Blast Venom Cannon. Also
having AP1 attacks from their rending calws to get through power
armour.Five of these Warriors are plastic Rogue Trader
era models. The model with the Venom Cannon is a multi part metal
model. It was released for the 1st Tyranid Codex during the second edition
of 40k days.
Geanstealers
Geanstealers are one of the few troop choices that
can fair well in close combat against power armour due to there rending
claws; The trick is getting them there. The Brood Lord can add a great
deal of difference with his psychic powers and his increase state line
which makes the unit survive that little bit longer when there are only a
couple of models left.
Termagants
Gaunts can be
useful as a canon fodder sheild for the rest of the army and a low cost
way of claiming objectives. They have very little offensive capability
when armed with Flesh Boarers or Spin fists
Termagants
with Devours
Devourers are by
far the best weapon for Termagaunt being the
standard armament for a Tyranid Warrior. Devourer increase the shooting range of
a stanard Termagant by 6", which gets
them out of space marine rapid fire and range. The gun is assault 3
meaning each gaunt is likely to force a space
marine to make a save. A unit of 10 gaunts should cut down at least
3 space marries per turn. The 20 gaunt unit above costs 200 points and can lay down
60 shots per turn. Just don't leave them out of cover or too close to
the emery.
Rogue
Trader Termagants
This is how Teragants started
our life. The Mk1 Termagant had no armour, just an amo sac for their
fleshborers on their back, yes that tiny gun in there hand is a
fleshborer. As you can see these models are barly any longer than their
bases.
Second Edition Termagants
This is is the
next step inTeragants evolution. TheTermagant now has armour and their
fleshborers are slightly bigger, but still very small next to the current
plastic version. The Termagants are still barly any longer than their
bases.
Fast Attack
Spore Mines
Spore Mines are an
underrated unit choice for the Tyranids. They can be a major pain if
deployed in the right part of the battle field. Although not very
dangerous to most troops they make part of the battle field impassable
terrain, forcing your opponent to shoot them instead of the rest of your
army. They also don't give away victory points if killed. A single spore
mine cost only 10 points and nearly always pays for itself.
Raveners
These are
the first Ravener models, on later designs the head is
similar to the Tyranid Warrior These Raveners are equipped with Rending Claws and
Scything Talons.
Red Terror
The Red Terror shown here is equipped with two sets of
Scything Talons.
Shrikes
These
Shrikes have been made from old Tyranid Warriors. The heads have been
swapped with heads from the new warrior kit. The wings are from
Forgeworld. The older Tyranid Warrior has less substantial armour which is
a good representation for the decreased armour save of a Shrike. This unit
costs a lot of points as equipped with Bone Swords but they will rip
through a Tactical Squad if they can reach it in one piece. This can be
problematic as it leave them exposed to emery fire. It's best to keep them
with a shield of Gargoyles but don't send the Gargoyles into close
combat.
Heavy Support
Biovore
Biovores are a
good anti horde artillery choice. Having lost their different types of
spore mines in the fastest codex, these do not make a good choice against
armies with 3+ saves. I rarely play with these as a result. What does
still make this unit fun it that you never truly miss. When a mine doesn't
land within one inch of an enemy model the spore mine is left in place and
can cause more trouble by stopping you opponent advancing his troops, than
any damage the mine would cause. Other Heavy support choices has
are normally much more useful, but Biovores can be a good
fun way to waste a few points.
Carnifex
This is the second
version of the Canifex which isn't in production as it's been replaced
with a plastic kit. This version is very similar to Old One Eye. Armed
with scything talons and a Venon Canon this carifex has the ability to
inflict damage in every turn of a battle, assuming it can roll a hit. I've
given this model darker skin tones to suggest it's a very old memer of the
fleet.
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Mawloc
This Mawloc was painted
and asembled in less that 3 hours. It was given a Chaos black
undercoat followed by Skull white spayed from above. The skin is a
mix of Warlock Purple and Skull White with a purple wash over the
top. The Amour is beached bone with a Gryphone Sepia wash. The
tallons are Space Wolf Gray with an Asurmen Blue wash. Subsiquenlty
hours have been spent bulding up the rasied areas with glases of
watered down mixes of the above colours mixed with Skull
White. I'm yet to use this model and have it survive till the
end of the game. Most of the time it's shot by everything
my oponent can muster the turn it appears. I haven't
worked out how to use this fact to my advantage yet. One thing that
I have learnt to do is delpoly it in a well hiden place at the start
of the battle and then borrow it on turn 1 in order to garenty it is
able to do a subterain assault in turn 2.
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